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AN

PROJECT

BACKGROUND

In 2016, in Gallipoli, the Turkish Government had discovered thirteen new areas that were used as war-zone in World War I.

a competition was organised across universities of Turkey, under the branches of urban planning, architecture, and landscape architecture to create an appropriate monument design.

My role in the project

I participated in this competition as an app designer (UX/UI) for Istanbul Technical University.

 

 

My aim of the project was to come up with a digital platform that enhanced the experience of the people (users) who were in and out of site to ensure the memories of the memorials remained with the guests from both an emotional and educational level.

The challenge

There were multiple challenges that needed resolve through the UX process. The first challenge was the actual physical space. Gallipoli Memorial is very sacred land for both Turkish communities as well as the other countries who participated in Gallipoli war. Transforming a physical experience that held patriotic, emotional and historic value to a digital platform needed to be handled with care. 

The secondary challenge was the user experience which needed to be handled with care in the proposed app design. The premise of visiting all these spaces is merely impossible as there are 100+ memorials available within the peninsula. Therefore a system design that is customisable by the user's needs was necessary. 

Locative design

An app is a locative media that, once enabled, leads the users to two various paths. If the location is detected outside of the peninsula, the application allows the users to get access to the WW1 archives, the virtual tour and galleries that are created from both the visitors and those who can add to the collection by visiting the memorial spots that are located outside of Turkey, i.e. Anzac Memorial Museum in Canberra.   

360° virtual tour

The application's design is to primarily provide a customised tour guide to those who visited the Gallipoli Peninsula. The locative recognition of the app would track the user across the area and provide pop-up based information bubbles that would be presented to the user via augmented reality. Such story of the Gallipoli Peninsula, however, was needed to be provided to those that are not eligible to travel to Turkey. Therefore, the similar UX/UI of the augmented reality is transitioned to 360° degrees of a virtual tour.    

Real tour guide

A guided, modular, accessible and personalised user experience

The user journey for the visitors who are within the parameters of Gallipoli Peninsula are taken through the user journey of creating a personalised tour that are dependent on the variables of: 

  • The themed tour packs (Defence, Invasion, and Memorial Tours)

  • Via land or sea (The tours could be done via sea route as well)

  • The timeframe the user is staying; (few hours, a day etc.)

  • The various routes per selection (North Route, South Route) 

  • The means of travel (hiking, biking, tour shuttles, private vehicle)

Acknowledgements

This project was lead by the Architecture Faculty of Istanbul Technical University who have guided me in the completion of An App's designs. Through their help, I was able to display the augmented and virtual reality features of the app in my prototype. The videos shown in the augmented reality segment of this project are provided by the architecture team, as well as the shown memorial designs which were part of the proposed designs that were submitted as part of the competition entry.  

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